

In normal mode, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time, albeit it is not possible to re-play the quests that are already completed. However, better items are rewarded to players as they go through higher difficulties. On higher difficulties, monsters are more varied, stronger and may be resistant or immune to an element or physical damage experience is penalized on dying, and the player's resistances are handicapped. In addition to the acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell completing the game (four Acts in the original or five Acts in the expansion) on a difficulty setting will open up the next level. After reaching the summit of Arreat, the player gains access to the Worldstone Keep (whose architecture may be reminiscent of Angkor Wat and other Hindu temples).

Occasional portals can take the player to dungeons in Hell (seen in Act IV) for extra monsters and experience. Act V's style is mainly mountainous as the player ascends Mount Arreat, with alpine plateaus and icy tunnels and caverns. The Lord of Destruction expansion adds the fifth chapter Act V which continues the story where Act IV left off.

Act IV takes place in Hell and is the shortest, with just three quests compared to the other Acts that have six. Act III is supposedly based on the Central American jungles Kurast is inspired by the lost Mayan civilization. Act II mimics Ancient Egypt's desert and tombs Lut Gholein resembles a Middle Eastern city and palace during the Crusades. Act I is similar to the original Diablo the Rogue Encampment is a simple palisade fort, with plains and forests making up the wilderness area, and the Monastery resembles the typical medieval fortress. In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II 's environments are much more varied.
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The player progresses through the story by completing a series of quests within each act, while there are also optional side dungeons for extra monsters and experience. Each act follows a predetermined path, but the wilderness areas and dungeons between key cities are randomly generated. A sequel, Diablo III, was announced in 2008 and released on May 15, 2012.ĭiablo II 's storyline progresses through four chapters or "Acts". An expansion to the game, Diablo II: Lord of Destruction, was released in 2001.
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Major factors that contributed to the game's success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service,. The producers were Matthew Householder and Bill Roper.īuilding on the success of its predecessor, Diablo (1997), Diablo II was one of the most popular games of 2000 and has been cited as one of the greatest video games ever made. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game.
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Diablo II is an action role-playing hack-and-slash computer video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS.
